These weapons can then be used by the player to equip their own army at no cost, and with no research or manufacture time. Weapon manufacture is a one-time procedure, and is not required every time the player equips that particular weapon.Īn alternative way to equip soldiers is to have workers collect the equipment of defeated enemies. The player is free to equip it to a unit. Once a weapon has been researched and manufactured, With research and manufacture carried out in two separate buildings, with each process costing resources and taking time. Once researched, the weapon then has to be manufactured, However, most weapons and shields must be researched before the player can equip them. Before building a unit, the player must choose which items are to be equipped to that unit.Įach unit has three slots for customization, with the player free to choose from a primary weapon, secondary weapon and, depending on the primary and secondary weapon, shield. However, the player is free to create melee warriors and archers from all three types of unit, allowing for a total of six different types of infantry.Īll infantry units are "built" either at the barracks or archery range. Heavy infantry ("Hoplites" for the Spartans, "Pharaoh's Guard" for the Egyptians and "Immortals" for the Persians) are heavily armored and slow, best utilized as melee units. ("Spartiate" for the Spartans, "Mighty Nadsez" for the Egyptians, and "Nobles" for the Persians), are medium armored and stronger, functioning well as either ranged or melee units.
Light infantry ("Psiloi" for the Spartans, "Nubian mercenaries" for the Egyptians,Īnd "Kara Warriors" for the Persians) are lightly armored and fast, functioning best as ranged attackers. The game features three basic types of infantry unit "Light", "Medium", and "Heavy". Secondary objectives are not necessary to complete the mission, but often reward the player with troops and/or resources if fulfilled.
Within each mission, the player will usually have multiple primary objectives, and will often have one or more secondary objectives. The missions within each campaign, however, are linear,Īnd each mission only becomes available when the previous one has been completed.Īlthough gameplay focuses primarily on combat, the game also features elements of economic micromanagement,Īs the player must generate enough resources to build up their armies to the point where they can defeat the opposing forces. The campaigns are independent of one another, and can be played in any order. The game is divided up into three separate campaigns, one for each of the three cultures, with each campaign divided into multiple missions. "Ancient Wars: Sparta" is a real-time strategy game in which the player controls the Spartans, the Ancient Egyptians and the Ancient Persians. Version: FULL - Deluxe Edition ('Ancient Wars: Sparta' + 'Ancient Wars: Sparta.The Fate of Hellas').